Infatuates targets, making it hard for them to attack foes of the opposite gender.
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Barrage
Power: 15
PP: 20
Max PP: 32
Accuracy: 85
Description:
Several spheres are thrown consecutively at the target to inflict damage.
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Baton Pass
Power: --
PP: 40
Max PP: 64
Accuracy: 100
Description:
A move that transfers the user's status changes to the next POKéMON when switching.
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Belly Drum
Power: --
PP: 10
Max PP: 16
Accuracy: 100
Description:
A move that allows the user to consume half of its own HP in order to maximize its ATTACK.
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Bide
R/B/Y TM: 34
Power: --
PP: 10
Max PP: 16
Accuracy: 100
Description:
The user waits for several turns. At the end, it returns double the damage it received.
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Bind
Power: 15
PP: 20
Max PP: 32
Accuracy: 75
Description:
Traps and squeezes the target over several turns. The target cannot move while under attack.
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Bite
Power: 60
PP: 25
Max PP: 40
Accuracy: 100
Description:
A bite made using sharp fangs. This may cause the opponent to flinch, and it might not attack.
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Body Slam
R/B/Y TM: 08
Power: 85
PP: 15
Max PP: 24
Accuracy: 100
Description:
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits.
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Charm
Power: --
PP: 20
Max PP: 32
Accuracy: 100
Description:
A move that charms the target into complacency, sharply reducing its ATTACK power.
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Comet Punch
Power: 18
PP: 15
Max PP: 24
Accuracy: 85
Description:
Although each slap is weak, this attack hits the target two to five times in succession.
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Constrict
Power: 10
PP: 35
Max PP: 56
Accuracy: 100
Description:
A NORMAL-type attack. Has a one-in-ten chance of reducing the target's SPEED.
Special Note:
In R/B/Y it had a one-in-three chance of reducing the target's SPEED.
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Conversion
Power: --
PP: 30
Max PP: 48
Accuracy: 100
Description:
A special move that switches the user's elemental type into one of the user's attack types.
Special Note:
In R/B/Y this move switched the user's elementayl type into that of the target's type.
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Conversion2
Power: --
PP: 30
Max PP: 48
Accuracy: 100
Description:
A move that changes the user's type into one that is resistant to the opponent's last move.
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Cut
R/B/Y/G/S HM: 01
Power: 50
PP: 30
Max PP: 48
Accuracy: 95
Description:
A NORMAL-type attack. Also used for cutting small bushes to open new paths.
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Defense Curl
G/S TM: 40
Power: --
PP: 40
Max PP: 64
Accuracy: 100
Description:
Raises the user's DEFENSE. Can normally be used up to six times in a row.
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Disable
Power: --
PP: 20
Max PP: 32
Accuracy: 55
Description:
A move that disables one of the target's moves. That move can't be used until it wears off.
Special Note:
This move now disable's the most recently used move by the target instead of a random move.
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Dizzy Punch
Power: 70
PP: 10
Max PP: 16
Accuracy: 100
Description:
A NORMAL-type attack. Has a one-in-five chance of leaving the target confused.
Special Note:
In R/B/Y it had no chance of causing confusion.
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Double Team
R/B/Y/G/S TM: 32
Power: --
PP: 15
Max PP: 24
Accuracy: 100
Description:
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
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Double-Edge
R/B/Y TM: 10
Power: 100
G/S Power: 120
PP: 15
Max PP: 24
Accuracy: 100
Description:
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
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Doubleslap
Power: 15
PP: 10
Max PP: 16
Accuracy: 85
Description:
Although each slap is weak, this attack hits the target two to five times in succession.
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Egg Bomb
R/B/Y TM: 37
Power: 100
PP: 10
Max PP: 16
Accuracy: 75
Description:
A NORMAL-type attack. An egg is launched at the target. It may miss, however.
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Encore
Power: --
PP: 5
Max PP: 8
Accuracy: 100
Description:
Forces the target to continue to use the move it used last for the next two to six turns.
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Endure
G/S TM: 20
Power: --
PP: 10
Max PP: 16
Accuracy: 100
Description:
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
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Explosion
R/B/Y TM: 47
Power: 250
PP: 5
Max PP: 8
Accuracy: 100
Description:
The most powerful attack of all. However, the attacker faints after using this move.
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Extremespeed
Power: 80
PP: 5
Max PP: 8
Accuracy: 100
Description:
An attack that always strikes first. It can be learned by only a few POKéMON.
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False Swipe
Power: 40
PP: 40
Max PP: 64
Accuracy: 100
Description:
A move that adjusts ATTACK so that the foe has one HP left. Can't cause the foe to faint.
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Flail
Power: --
PP: 15
Max PP: 24
Accuracy: 100
Description:
An attack that increases in power if the user's HP is low. It could turn the tide in battle.
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Flash
R/B/Y/G/S HM: 05
Power: --
PP: 20
Max PP: 32
Accuracy: 70
Description:
Blinds the target with a bright flash of light, reducing the opponent's accuracy.
Special Note:
Can be used outside of battle in dark caves to light the path.
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Focus Energy
Power: --
PP: 30
Max PP: 48
Accuracy: 100
Description:
Raises the likelihood of nailing the opponent's weak spot for a critical hit.
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Foresight
Power: --
PP: 40
Max PP: 64
Accuracy: 100
Description:
Neutralizes the foe's evasiveness. Also makes GHOST type vulnerable to physical attacks.
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Frustration
G/S TM: 21
Power: --
PP: 20
Max PP: 32
Accuracy: 100
Description:
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
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Fury Attack
Power: 15
PP: 20
Max PP: 32
Accuracy: 85
Description:
A NORMAL-type attack. The POKéMON rapidly jabs at its opponent several times.
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Fury Swipes
Power: 18
PP: 15
Max PP: 24
Accuracy: 80
Description:
The target is scratched by sharp claws two to five times in quick succession.
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Glare
Power: --
PP: 30
Max PP: 48
Accuracy: 75
Description:
Transfixes the enemy with terrifying sharp eyes, frightening it into paralysis.
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Growl
Power: --
PP: 40
Max PP: 64
Accuracy: 100
Description:
A move that lowers the target's ATTACK power. Can normally be used up to six times.
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Growth
Power: --
PP: 40
Max PP: 64
Accuracy: 100
Description:
A NORMAL-type move that raises SPCL.ATK. Normally used up to six times.
Special Note:
In R/B/Y it raised the SPECIAL stat as a whole.
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Guillotine
Power: --
PP: 5
Max PP: 8
Accuracy: 30
Description:
A single-hit knockout attack. Learned only by POKéMON that have large pincers.
Special Note:
It will not hit a higher--level POKéMON.
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Gust
Power: 40
PP: 35
Max PP: 56
Accuracy: 100
Description:
A FLYING-type attack. The bird POKéMON flaps its wings to create a powerful wind.
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Harden
Power: --
PP: 30
Max PP: 48
Accuracy: 100
Description:
Raises the user's DEFENSE. Useful when battling physically strong POKéMON.
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Headbutt
G/S TM: 02
Power: 70
PP: 15
Max PP: 24
Accuracy: 100
Description:
A NORMAL-type attack. Has a one-in-ten chance of making the target flinch if it hits.
Special Note:
Can be used outside of battle to shake small trees with POKéMON in them.
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Heal Bell
Power: --
PP: 5
Max PP: 8
Accuracy: 100
Description:
The soothing ringing of a bell that eliminates all status problems for the entire party.
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Hidden Power
G/S TM: 10
Power: --
PP: 15
Max PP: 24
Accuracy: 100
Description:
A peculiar move that changes type and power depending on the POKéMON using it.
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Horn Attack
Power: 65
PP: 25
Max PP: 40
Accuracy: 100
Description:
A NORMAL-type attack. A sharp horn is driven hard into the target to inflict damage.
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Horn Drill
R/B/Y TM: 07
Power: --
PP: 5
Max PP: 8
Accuracy: 30
Description:
A single-hit knockout attack. Learned only by POKéMON with a horn or horns.
Special Note:
It will not hit a higher-level POKéMON.
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Hyper Beam
R/B/Y/G/S TM: 15
Power: 150
PP: 5
Max PP: 8
Accuracy: 90
Description:
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
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Hyper Fang
Power: 80
PP: 15
Max PP: 24
Accuracy: 90
Description:
A NORMAL-type attack. Has a one-in-ten chance of making the target flinch.
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Karate Chop
Power: 50
PP: 25
Max PP: 40
Accuracy: 100
Description:
A FIGHTING-type attack. Often turns into a critical hit and inflicts double the damage.
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Leer
Power: --
PP: 30
Max PP: 48
Accuracy: 100
Description:
A move that lower's the target's DEFENSE. Useful against tough, armored POKéMON.
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Lock-On
Power: --
PP: 5
Max PP: 8
Accuracy: 100
Description:
An attack that locks on to the target to ensure that the next attack will hit without fail.
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Lovely Kiss
Power: --
PP: 10
Max PP: 16
Accuracy: 75
Description:
A special move that puts the target to sleep with a big kiss.(Actually, the victim faints.)
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