A probing stare that prevents the target from escaping until the attacking POKéMON is gone.
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Mega Kick
R/B/Y TM: 05
Power: 120
PP: 5
Max PP: 8
Accuracy: 75
Description:
A NORMAL-type attack. Out of all the POKéMON kicking attacks, this is the strongest.
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Mega Punch
R/B/Y TM: 01
Power: 80
PP: 20
Max PP: 32
Accuracy: 85
Description:
A NORMAL-type attack. It is highly accurate and relatively powerful.
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Metronome
R/B/Y TM: 35
Power: --
PP: 10
Max PP: 16
Accuracy: 100
Description:
The user waggles its finger, triggering a move. There is no telling what will happen.
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Milk Drink
Power: --
PP: 10
Max PP: 16
Accuracy: 100
Description:
A move that restores HP by half of the user's max HP. This move may also be used in the field.
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Mimic
R/B/Y TM: 31
Power: --
PP: 10
Max PP: 16
Accuracy: 100
Description:
A move for learning one of the opponent's moves, for use during that battle only.
Special Note:
In G/S it mimics the last move your opponent used rather than you choosing which move to mimic.
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Mind Reader
Power: --
PP: 5
Max PP: 8
Accuracy: 100
Description:
It predicts the opponent's movement. The user's next attack will never miss.
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Minimize
Power: --
PP: 20
Max PP: 32
Accuracy: 100
Description:
Reduces the user's size and makes it harder to hit. Can normally be used up to six times.
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Moonlight
Power: --
PP: 5
Max PP: 8
Accuracy: 100
Description:
Allows HP to be restored by the moonlight. In battle, half the user's max HP is restored.
Special Note:
Double power if sunny. Half power in rain or SANDSTORM.
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Morning Sun
Power: --
PP: 5
Max PP: 8
Accuracy: 100
Description:
Allows HP to be restored by the morning sunlight. In battle, half the user's max HP is restored.
Special Note:
Double power if sunny. Half power in rain or SANDSTORM.
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Pain Split
Power: --
PP: 20
Max PP: 32
Accuracy: 100
Description:
A move that adds the HP of the user and the target, then divides the total between them.
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Pay Day
R/B/Y TM: 16
Power: 40
PP: 20
Max PP: 32
Accuracy: 100
Description:
A move that nets money at the end of battle. How much depends on attack frequency and level.
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Perish Song
Power: --
PP: 5
Max PP: 8
Accuracy: 100
Description:
A malevolent melody that causes both the user and the opponent to faint in three turns.
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Pound
Power: 40
PP: 35
Accuracy: 100
Description:
A NORMAL-type attack. Slightly stronger than TACKLE. Many POKéMON know this move.
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Present
Power: --
PP: 15
Max PP: 24
Accuracy: 90
Description:
A move that inflicts major damage but may restore the target's HP.
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Protect
G/S TM: 17
Power: --
PP: 10
Max PP: 16
Accuracy: 100
Description:
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
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Psych Up
G/S TM: 09
Power: --
PP: 10
Max PP: 16
Accuracy: 100
Description:
Self-hypnosis move that copies the foe's stats changes, then applies them to the user.
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Quick Attack
Power: 40
PP: 30
Max PP: 48
Accuracy: 100
Description:
Always strikes first. If both POKéMON use this, the one with the higher SPEED attacks first.
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Rage
R/B/Y TM: 20
R/B/Y Power: 20
G/S Power: --
R/B/Y PP: 20
G/S PP: 5
R/B/Y Max PP: 32
G/S Max PP: 8
Accuracy: 100
Description:
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
Special Note:
In G/S this move doesn't need to be used non-stop.
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Rapid Spin
Power: 20
PP: 40
Max PP: 64
Accuracy: 100
Description:
A NORMAL-type attack. By spinning quickly, the user can escape from restraining moves.
Special Note:
Enables escape from multi-turn moves like WRAP.
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Razor Wind
R/B/Y TM: 02
Power: 80
PP: 10
Max PP: 16
Accuracy: 75
Description:
A two-turn attack with the wind attack in the second turn. Learned by many FLYING types.
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Recover
Power: --
PP: 20
Max PP: 32
Accuracy: 100
Description:
Half of the user's maximum HP is restored. Few POKéMON learn this move on their own.
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Return
G/S TM: 27
Power: --
PP: 20
Max PP: 32
Accuracy: 100
Description:
A NORMAL-type attack. The tamer the user, the more powerful the move.
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Roar
G/S TM: 05
Power: --
PP: 20
Max PP: 32
Accuracy: 100
Description:
A terrifying roar that drives the target away. The opposing must use a new POKéMON.
Special Note:
In R/B/Y this only worked against wild POKéMON.
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Safegaurd
Power: --
PP: 25
Max PP: 40
Accuracy: 100
Description:
A mystic power that protects the user from status problems for five turns.
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Sand-Attack
Power: --
PP: 15
Max PP: 24
Accuracy: 100
Description:
An attack in which sand is used to blind the target and reduce its attack accuracy.
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Scary Face
Power: --
PP: 10
Max PP: 16
Accuracy: 90
Description:
A horrific look that scares the victim, sharply reducing the target's SPEED.
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Scratch
Power: 40
PP: 35
Max PP: 48
Accuracy: 100
Description:
A NORMAL-type attack. Sharp claws are used to inflict damage on the target.
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Screech
Power: --
PP: 40
Max PP: 64
Accuracy: 85
Description:
A move that makes a horrible noise. It sharply reduces the target's DEFENSE.
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Selfdestruct
R/B/Y TM: 36
Power: 200
PP: 5
Max PP: 8
Accuracy: 100
Description:
The user explodes, damaging the enemy, then faints. Useless against the GHOST type.
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Sharpen
Power: --
PP: 30
Max PP: 48
Accuracy: 100
Description:
Raises the user's ATTACK power. The edges of the POKéMON are made harder for more impact.
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Sing
Power: --
PP: 15
Max PP: 24
Accuracy: 55
Description:
A special NORMAL-type move. A soothing melody lulls the target to sleep.
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Sketch
Power: --
PP: 1
Max PP: 1
Accuracy: 100
Description:
A move that allows the user to copy a move used by an opponent and learn that move.
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Skull Bash
R/B/Y TM: 40
Power: 100
PP: 15
Max PP: 24
Accuracy: 100
Description:
In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam.
Special Note:
In G/S the users DEFENSE is raised when it lowers its head.
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Slam
Power: 80
PP: 20
Max PP: 32
Accuracy: 75
Description:
A NORMAL-type attack. The attacker uses an appendage to slam the target hard.
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Slash
Power: 70
PP: 20
Max PP: 32
Accuracy: 100
Description:
A NORMAL-type attack. It has a high probability of a critical hit for inflicting double damage.
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Sleep Talk
G/S TM: 35
Power: --
PP: 10
Max PP: 16
Accuracy: 100
Description:
Randomly chooses one of the user's moves. Can only be used by a sleeping POKéMON.
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Smokescreen
Power: --
PP: 20
Max PP: 32
Accuracy: 100
Description:
Creates an obscuring cloud of smoke that reduces the enemy's accuracy.
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Snore
G/S TM: 13
Power: 40
PP: 15
Max PP: 24
Accuracy: 100
Description:
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping POKéMON.
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Softboiled
R/B/Y TM: 41
Power: --
PP: 10
Max PP: 16
Accuracy: 100
Description:
Half of the user's maximum HP is restored. May also be used in the field.
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Sonicboom
Power: 20
PP: 20
Max PP: 32
Accuracy: 90
Description:
A NORMAL-type attack. It always inflicts a set amount of damage.
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Spike Cannon
Power: 20
PP: 15
Max PP: 24
Accuracy: 100
Description:
A physical attack consisting of two to five consecutive hits. Highly accurate.
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Splash
Power: --
PP: 40
Max PP: 64
Accuracy: 100
Description:
A move that involves only flopping and SPLASHing around. It has no effect.
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Stomp
Power: 65
PP: 20
Max PP: 32
Accuracy: 100
Description:
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
Special Note:
In G/S it's power is doubled if used against a MINIMIZEd POKéMON.
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Strength
R/B/Y/G/S HM: 04
Power: 80
PP: 15
Max PP: 24
Accuracy: 100
Description:
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.
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Substitute
R/B/Y TM: 50
Power: --
PP: 10
Max PP: 16
Accuracy: 100
Description:
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
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Super Fang
Power: --
PP: 10
Max PP: 16
Accuracy: 90
Description:
If it hits, this attack cuts the target's HP in half. Learned by POKéMON with developed fangs.
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Supersonic
Power: --
PP: 20
Max PP: 32
Accuracy: 55
Description:
A special NORMAL-type move. Supersonic sound waves are used to confuse the target.
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Swagger
G/S TM: 34
Power: --
PP: 15
Max PP: 24
Accuracy: 90
Description:
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
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Sweet Kiss
Power: --
PP: 10
Max PP: 16
Accuracy: 75
Description:
A sweet little kiss that causes the target to become giddy and confused.
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Sweet Scent
G/S TM: 12
Power: --
PP: 20
Max PP: 32
Accuracy: 100
Description:
A pleasant aroma that distracts the target, making the opponent easier to hit.
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Swift
R/B/Y/G/S TM: 39
Power: 60
PP: 20
Max PP: 32
Accuracy: 100
Description:
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
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Swords Dance
R/B/Y TM: 03
Power: --
PP: 30
Max PP: 48
Accuracy: 100
Description:
A special move that boosts the user's ATTACK power. Normally used up to three times.
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Tackle
Power: 35
PP: 35
Max PP: 56
Accuracy: 95
Description:
A NORMAL-type attack. Many POKéMON know this attack right from the start.
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Tail Whip
Power: --
PP: 30
Max PP: 48
Accuracy: 100
Description:
A move that lowers the target's DEFENSE. Useful against tough, armored POKéMON.
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Take Down
R/B/Y TM: 09
Power: 90
PP: 20
Max PP: 32
Accuracy: 85
Description:
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
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Thrash
Power: 90
PP: 20
Max PP: 32
Accuracy: 100
Description:
An attack that lasts two to three turns. Afterwards, the attacker becomes confused.
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Transform
Power: --
PP: 10
Max PP: 16
Accuracy: 100
Description:
Transforms user into a copy of the target, including type. All moves have only five PP each.
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Tri Attack
R/B/Y TM: 49
Power: 80
PP: 10
Max PP: 16
Accuracy: 100
Description:
A NORMAL-type attack. A triangular field of energy is created and launched.
Special Note:
In G/S this move has a one-in-five chance of causing either paralysis, burn, or frozen.
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Vicegrip
Power: 55
PP: 30
Max PP: 48
Accuracy: 100
Description:
A NORMAL-type attack used only by POKéMON with pincers. The target is gripped and injured.
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Whirlwind
R/B/Y TM: 04
Power: --
PP: 20
Max PP: 32
Accuracy: 100
Description:
A powerful wind that blows the target away. The opposing trainer must use a new POKéMON.
Special Note:
In R/B/Y this move worked only against wild POKéMON.
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Wrap
Power: 15
PP: 20
Max PP: 32
Accuracy: 85
Description:
Traps and squeezes the target over two to five turns, making the target unable to move.
Special Note:
In R/B/Y the clamped POKéMON could not fight back until the clamp ended.
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