TM 01
Mega Punch
PP: 20
Base Damage: 80
Accuracy: 85%
Type: Normal
A NORMAL-type attack move. It is highly accurate and relatively powerful.
TM 02
Razor Wind
PP: 10
Base Damage: 80
Accuracy: 75%
Type: Normal
A two-turn attack with the wind attack in the second turn. Learned by many FLYING types.
TM 03
Swords Dance
PP: 30
Base Damage: n/a
Accuracy: 100%
Type: Normal
A special move that boosts the user's ATTACK power. Normally used up to three times.
TM 04
Whirlwind
PP: 20
Base Damage: n/a
Accuracy: 100%
Type: Normal
A powerful wind that blows the target away. The opposing trainer must use a new POKéMON.
TM 05
Mega Kick
PP: 5
Base Damage: 120
Accuracy: 75%
Type: Normal
A NORMAL-type attack. Out of all the POKéMON kicking attacks, this is the strongest.
TM 06
Toxic
PP: 10
Base Damage: n/a
Accuracy: 85%
Type: Poison
A move that badly poisons the target. The amount of poison damage increases every turn.
TM 07
Horn Drill
PP: 5
Base Damage: n/a
Accuracy: 30%
Type: Normal
A single-hit knockout attack. Learned only by POKéMON with a horn or horns.
TM 08
Body Slam
PP: 15
Base Damage: 85
Accuracy: 100%
Type: Normal
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits.
TM 09
Take Down
PP: 20
Base Damage: 90
Accuracy: 85%
Type: Normal
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM 10
Double-Edge
PP: 15
Base Damage: 120
Accuracy: 100%
Type: Normal
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
TM 11
Bubblebeam
PP: 20
Base Damage: 65
Accuracy: 100%
Type: Water
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED.
TM 12
Water Gun
PP: 25
Base Damage: 40
Accuracy: 100%
Type: Water
A WATER-type attack. Stronger than BUBBLE. Many WATER-type POKéMON learn this move.
TM 13
Ice Beam
PP: 10
Base Damage: 95
Accuracy: 100%
Type: Ice
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
TM 14
Blizzard
PP: 5
Base Damage: 120
Accuracy: 70%
Type: Ice
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target.
TM 15
Hyper Beam
PP: 5
Base Damage: 150
Accuracy: 90%
Type: Normal
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM 16
Pay Day
PP: 20
Base Damage: 40
Accuracy: 100%
Type: Normal
A move that nets money at the end of battle. How much depends on attack frequency and level.
TM 17
Submission
PP: 25
Base Damage: 80
Accuracy: 80%
Type: Fighting
Strongest FIGHTING attack. One quarter of the damage also hurts the attacker.
TM 18
Counter
PP: 20
Base Damage: n/a
Accuracy: 10%
Type: Fighting
A retaliation move that pays back double the damage of a physical attack. Very accurate.
TM 19
Seismic Toss
PP: 20
Base Damage: n/a
Accuracy: 100%
Type: Fighitng
A FIGHTING-type attack. Throws the target with enough force to flip the world.
TM 20
Rage
PP: 20
Base Damage: 20
Accuracy: 100%
Type: Normal
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM 21
Mega Drain
PP: 10
Base Damage: 40
Accuracy: 100%
Type: Grass
A GRASS-type attack. It adds half the HP it drained fromthe target to the attacker's HP.
TM 22
Solarbeam
PP: 10
Base Damage: 120
Accuracy: 100%
Type: Grass
Strongest GRASS-type attack. Energy is absorbed in the first turn, then fired on the next.
TM 23
Dragon Rage
PP: 10
Base Damage: 40 (always)
Accuracy: 100%
Type: Dragon
A DRAGON-type attack. It always inflicts a set amount of damage.
TM 24
Thunderbolt
PP: 15
Base Damage: 95
Accuracy: 100%
Type: Electric
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
TM 25
Thunder
PP: 10
Base Damage: 120
Accuracy: 70%
Type: Electric
Strongest of all ELECTRIC-type attacks. Has a one-in-ten shot at paralyzing the target.
TM 26
Earthquake
PP: 10
Base Damage: 100
Accuracy: 100
Type: Ground
An attack that inflicts damage by shaking the ground. Useless against the FLYING type.
TM 27
Fissure
PP: 5
Base Damage: n/a
Accuracy: 30%
Type: Ground
Causes a single hit knockout if it hits. Useless against FLYING-type POKéMON.
TM 28
Dig
PP: 10
Base Damage: 60
Accuracy: 100%
Type: Ground
The attacker digs underground in the first turn, then pops up in the next turn to attack.
TM 29
Psychic
PP: 10
Base Damage: 90
Accuracy: 100%
Type: Psychic
A PSYCHIC-type attack. Has a one-in-ten chance of lowering the target's SPCL.DEF rating.
TM 30
Teleport
PP: 20
Base Damage: n/a
Accuracy: 100%
Type: Psychic
A special move for instantly escaping from wild POKéMON. Useful in the wild only.
TM 31
Mimic
PP: 10
Base Damage: n/a
Accuracy: 100%
Type: Fighting
A move for learning one of the opponent's moves, for use during that battle only.
TM 32
Double Team
PP: 15
Base Damage: n/a
Accuracy: 100%
Type: Normal
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM 33
Reflect
PP: 20
Base Damage: n/a
Accuracy: 100%
Type: Psychic
Reduces damage from physical attacks by about half. A special PSYCHIC-type move.
TM 34
Bide
PP: 10
Base Damage: n/a
Accuracy: 100%
Type: Normal
The user waits for several turns. At the end, it returns double the damage it received.
TM 35
Metronome
PP: 10
Base Damage: n/a
Accuracy: 100%
Type: Normal
The user waggles its finger, triggering a move. There is no telling what will happen.
TM 36
Selfdestruct
PP: 5
Base Damage: 200
Accuracy: 100%
Type: Normal
The user explodes, damaging the enemy, then faints. Useless against the GHOST type.
TM 37
Egg Bomb
PP: 10
Base Damage: 100
Accuracy: 75%
Type: Normal
A NORMAL-type attack. An egg is launched at the target. It may miss, however.
TM 38
Fire Blast
PP: 5
Base Damage: 120
Accuracy: 85%
Type: Fire
Strongest FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target.
TM 39
Swift
PP: 20
Base Damage: 60
Accuracy: 100%
Type: Normal
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM 40
Skull Bash
PP: 15
Base Damage: 100
Accuracy: 100%
Type: Normal
In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam.
TM 41
Softboiled
PP: 10
Base Damage: n/a
Accuracy: 100%
Type: Normal
Half of the user's maximum HP is restored. May also be used in the field.
TM 42
Dream Eater
PP: 15
Base Damage: 100
Accuracy: 100%
Type: Psychic
Works only on sleeping POKéMON. Steals the target's HP and adds 1/2 of it to the user's HP.
TM 43
Sky Attack
PP: 5
Base Damage: 140
Accuracy: 90%
Type: Flying
Strongest FLYING-type attack. Stores energy in the first turn, then fires in the next.
TM 44
Rest
PP: 10
Base Damage: n/a
Accuracy: 100%
Type: Psychic
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM 45
Thunder
PP: 20
Base Damage: n/a
Accuracy: 100%
Type: Electric
A special move that causes paralysis. The victim has a one-in-four chance of immobility.
TM 46
Psywave
PP: 15
Base Damage: 40
Accuracy: 80%
Type: Psychic
A PSYCHIC-type attack of varying intensity. It occasionally inflicts heavy damage.
TM 47
Explosion
PP: 5
Base Damage: 250
Accuracy: 100%
Type: Normal
The most powerful attack of all. However, the attacker faints after using this move.
TM 48
Rock Slide
PP: 10
Base Damage: 75
Accuracy: 90%
Type: Rock
A ROCK-type attack that hits the target with an avalanche of rocks and boulders.
TM 49
Tri Attack
PP: 10
Base Damage: 80
Accuracy: 100%
Type: Normal
A NORMAL-type attack. A triangular field of energy is created and launched.
TM 50
Substitute
PP: 10
Base Damage: n/a
Accuracy: 100%
Type: Normal
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
HMs
HM 01
Cut
PP: 30
Base Damage: 50
Accuracy: 95%
Type: Normal
A NORMAL-type attack. Also used for cutting small bushes to open new paths.
HM 02
Fly
PP: 15
Base Damage: 70
Accuracy: 95%
Type: Flying
The POKéMON flies high, then strikes in the next turn. Used to fly to places already visited.
HM 03
Surf
PP: 15
Base Damage: 95
Accuracy: 100%
Type: Water
A WATER-type attack. This moves is strong and highly accurate.
HM 04
Strength
PP: 15
Base Damage: 80
Accuracy: 100%
Type: Normal
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.
HM 05
Flash
PP: 20
Base Damage: n/a
Accuracy: 70%
Type: Normal
Blinds the target with a bright flash of light, reducing the opponent's accuracy.