Ruby - Sapphire
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UPNetwork -> Pokémon Video Games -> Pokémon Ruby/Sapphire -> Ability Info
Some of the Abilities say when they get harmed. That does not mean they will always happen, it just may happen.
Air Lock - Weather effects vanish. Arena Trap - The enemy cannot escape. Battle Armor - Cannot receive critical hits. Blaze - Fire moves become stronger when it has low HP. Chlorophyll - Speed will double in the sun. Clear Body - Enemy cannot lower its stats. Cloud Nine - Any weather moves in play will return back to normal. Color Change - Changes type to the type of attack it was hit with. Compoundeyes - Accuracy rises. Cute Charm - Puts enemies who touch it into attracted state. Damp - Neither Pokemon can use Explosion or Self Destruct. Drizzle - When it comes out to battle, rain starts to fall. Drought - When it comes out in battle, sunlight gets stronger. Early Bird - Will wake up sooner. Effect Spore - If harmed, it will put the opponent to sleep, burn them, or paralyze them. Flame Body - When harmed, it will burn the opponent. Flash Fire - Immune to damage from fire and fire attacks deal 1.5 more damage. Forecast - Castform will change form and element in different Weather. Guts - Raises attack if it has a Status Effect. Huge Power - Attack will double in battle. Hustle - Opponent deals more damage but misses more often. Hyper Cutter - Attack cannot be lowered by the enemy. Illuminate - Makes it more likely to run into wild Pokemon. Immunity - Cannot be poisoned. Inner Focus - User cannot flinch. Insomnia - Cannot fall asleep. Intimidate - Will lower the opponents attack. Keen Eye - Its accuracy cannot be lowered. Levitate - Unaffected by ground attacks. Lightningrod - All Electric moves come to this Pokemon. Limber - Can not become Paralyzed. Liquid Ooze - If HP is taken from it, the opponent will lower in strength. Magma Armor - Cannot be Frozen. Magnet Pull - Steel opponents will be unable to run away. Marvel Scale - When status is changed, defense goes up. Minus - Special Attack will increase if battling with Plus. Natural Cure - Status changes are healed when switched. No Ability - No Characteristic. Oblivious - Cannot become attracted. Overgrow - Grass moves become stronger when it has low HP. Own Tempo - Cannot become confused. Pickup - Sometimes picks up items. Plus - Special Attack will increase if battling with Minus. Poison Point - Poisons enemies who touch it. Pressure - Enemy's PP goes down by 2 when hit. Pure Power - Attack will double in battle. Rain Dish - Will heal in the rain. Rock Head - Doesn't receive recoil. Rough Skin - Enemies that touch it will be harmed. Run Away - Runs easily from battles. Sand Stream - Will cause a Sandstorm when sent to battle. Sand Veil - Evasion rises when Sandstorm is used. Serene Grace - Extra effects of attacks happen more frequently. Shadow Tag - Opponent can't run away. Shed Skin - Status effects may be shed off each turn. Shell Armor - Doesn't receive critial hits. Shield Dust - Extra effects of attacks will not effect it. Soundproof - Sound moves have no effect. Speed Boost - Becomes faster each turn. Static - Has a 30% chance of Paralyzing opponents that touch it. Stench - Chance of battle decreases. Sticky Hold - Opponent cannot take item. Sturdy - OHKO moves won't work on it. Suction Cups - Cannot be switched out. Swarm - In a pinch, bug attacks become stronger Swift Swim - Speed will double in rain. Synchronize - Transfers poison, paralyze, burn etc. onto the enemy Thick Fat - Will take 1/2 damage from Fire and Ice attacks. Torrent - Water moves become stronger when it has low HP. Trace - Copies the characteristic of the opponent. Truant - Cannot attack consecutively. Vital Spirit - Can't be put to sleep. Volt Absorb - Restores health when hit by electric attacks. Water Absorb - Will heal when hit with a Water attack. Water Veil - Cannot become burnt. White Smoke - Opponent cannot lower its stats. Wonder Guard - Only Super Effective attacks deal damage. [an error occurred while processing this directive]